

It’s a perfect example of sequential storytelling and is proof that Dodson is one of the titans of this era.While it’s kind of a bummer that you can’t switch back to directly controlling a previous character if you miss their abilities, that’s an understandable limitation when you consider how the story works as a sequence of events.

The composition of the splash is mirrored on the last page of the issue, but changes the lighting and color and makes the image feel entirely new and original.

It’s less of a snapshot, which is what covers usually delineate, and instead highlights a specific beat of a mystery that propels the audience into its third act. The splash could be on its own the wrap-around cover to a trash occult novel about spooky ghouls in the subway, but it’s that use of light and colors that add the sense of story unfolding. Dodson uses the blues and whites of the page to play with the scene’s light source, blending the beam from Claire’s flashlight with something ethereal (stream, ectoplasm?) that makes a clear division between the land of the living with the phantasms of New York. It’s a page that deserves to be a poster hanging in the window of a comic shop, or a framed pin-up.
#Marvel weird weird west full#
This is made abundantly clear in the best scene of the book, an almost full splash of the damaged station filled with spectral figures lingering in a damaged subway station. A lot of the movement, dynamism, and flow of the book come from Dodson’s colors, which build a language of continuity and action for the series.
#Marvel weird weird west series#
It’s the quality of Dodson’s art that makes it perfect for covers of pulpy novels on the racks of bookstores that set the series apart and translates to the sequential page. The artist’s style fits perfectly for cover work, and a lesser artist would struggle to jump between the spectrum of characters and genres. Fraction is giving parts of the story and is successfully capturing the feeling of a pulp story, which always feels like a piece of a larger whole, even more so than a typical modern comic.ĭodson’s art continues to be breathtaking, somehow one-upping the previous issue’s thrilling retro car/horse chase. It makes the exposition of the book feel almost non-existent and tells the audience everything they need to know through action and choice, rather than dialogue. It’s a similar rhythm that was established in the book’s first arc, and there’s something interesting working below the surface by using a character outside of the protagonist to be a window into this world. There’s confidence in the multitude of characters Fraction presents to the audience, knowing that in another world, they could be the headline of their own series. The book jumps between these three plotlines, smartly never stopping to linger in any of the specific beats. The book takes the subgenre of the weird west and runs with it, making total sense that the previous issues have led to this hybrid of genre and style.įraction doesn’t take his foot off the gas, as the issue barrels through the mystery of ghosts in the subway stations of New York, the Connell family trying to recreate the Adventureman formula and the unraveling of the secret history of the Crossdraw Kid from the Age of Adventure. The series covers everything from action adventures, superheroics, the occult, and now in the pages of issue #7, the western. Adventureman, written by Matt Fraction and drawn/colored by Terry Dodson, with inks from Rachel Dodson and letters by Clayton Cowles, is a series that is interested in breaking down and experimenting with the medium, especially in the ways it meshes and combines with comic books.

It’s fun to think about the span of pulp, which is more than just a genre, but a whole medium of its own.
